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Location

Ukraine

Rate

$25  / per hour

Years of experience

12+

About

I am an experienced Senior Game Product Manager with a strong background in product management, development, and launch. Throughout my career, I have held various roles, including product manager, project manager, game producer, game designer, and 3D graphic designer. My expertise lies in developing and articulating product vision and strategy, creating and maintaining product roadmaps, and leading feature development to optimize user experience. I have conducted market research to identify industry trends and opportunities, and I serve as the primary liaison between stakeholders. I also excel in developing monetization strategies, overseeing quality assurance, and managing product budgets. With 13 years at Gameloft, I currently oversee overall product strategy, competitor and audience analysis, and key decisions in marketing, monetization, and development. I have led alternative projects and coordinated multiple product teams, ensuring success through agile project management. My experience also includes roles in project management at various companies, where I managed full development cycles and provided strategic direction.

Tech Stack

Product Manager, Agile, Game, Management, Project Management

Experience

  • Developed Product Vision and Strategy: Defined and articulated the product's vision and strategy, ensuring alignment with company goals.
  • Created Roadmaps and Led Feature Development: Created and maintained product roadmaps, leading the development of new features and improvements based on market research and user feedback.
  • Managed Stakeholder Communication and Coordination: Served as the primary liaison between development teams, marketing teams, and executive leadership, ensuring smooth communication and collaboration.
  • Implemented Monetization Strategies: Developed and implemented monetization strategies to maximize the product's revenue potential.
  • Led and Managed Teams: Led and managed cross-functional teams, coordinating efforts across multiple product teams to ensure successful project outcomes.
  • Conducted Market Research and Competitor Analysis: Conducted market research to identify trends, opportunities, and threats, and performed competitor analysis to inform strategic decisions.
  • Oversaw Quality Assurance: Oversaw quality assurance processes to ensure the delivery of high-quality products that met user expectations and industry standards.

Employment history

Senior Game Product Manager, Gameloft April 2020 - Present

– Led overall product strategy.
– Created and maintained product roadmaps.
– Conducted competitors analysis and audience analysis.
– Made key decisions in marketing, monetization, and development.
– Optimized user experience, including gameplay, graphics, and user interface.
– Developed and implemented monetization strategies to maximize revenue potential.
– Managed cross-functional teams to ensure the product’s success.
– Oversaw quality assurance processes to ensure the delivery of a high-quality product.
– Engaged with stakeholders to align product goals with company objectives.

Head of Alternative Projects Department, Gameloft June 2017 - April 2020

– Coordinated multiple product teams in parallel.
– Developed and implemented strategies for alternative projects to align with overall company objectives.
– Managed resource allocation across teams to optimize project efficiency and delivery timelines.
– Engaged with stakeholders to ensure project alignment with business goals.
– Monitored project progress and adjusted strategies as needed to meet deadlines and quality standards.
– Led cross-functional teams to innovate and deliver high-quality gaming products.

Lead Manager, Matreshka January 2011 - April 2011

– Led product management initiatives for key projects.
– Defined product goals and strategies in alignment with business objectives.
– Collaborated with cross-functional teams to develop and launch new products.
– Managed product lifecycle from concept to release, ensuring timely delivery and quality.
– Conducted market research to inform product development and positioning.
– Monitored product performance and implemented improvements based on user feedback.

Project Manager, Program-Ace November 2009 - January 2011

– Managed web projects with full development cycle planning.
– Handled tactical and strategic management of the projects.
– Defined project scope, goals, and deliverables to support business objectives.
– Coordinated with cross-functional teams, including developers, designers, and QA, to ensure successful project execution.
– Oversaw budget management, ensuring projects were completed within financial constraints.
– Implemented project management methodologies to streamline processes and improve efficiency.

Project Manager, W3 November 2008 - November 2009

– Collaborated with technical leads.
– Scheduled and executed tasks to meet project objectives.
– Coordinated, reported, and maintained stability of complex, cross-functional project efforts.

Production Director, PIPE Studio May 2008 - November 2008

– Managed small teams of game producers, providing leadership and strategic direction.
– Identified new opportunities for future products aligned with the company’s business aims.
– Advanced game development lifecycles and production processes

Project Manager, Program-Ace June 2004 - May 2008

– Managed game projects with full development cycle planning.
– Handled tactical and strategic management of projects.
– Developed detailed project plans, including timelines, resource allocation, and risk management strategies.
– Led cross-functional teams, including developers, designers, and QA, to ensure cohesive project execution.
– Coordinated closely with clients to gather requirements and adjust project scope as necessary.
– Oversaw the design and development of game features, ensuring alignment with client expectations and market trends.

3D Graphic Designer, New Force January 2000 - March 2001

– Served as an expert in computer graphics.
– Designed and created 3D models and environments for various projects, ensuring high-quality visual output.
– Collaborated with game developers and designers to create visually compelling assets that enhanced gameplay experiences.
– Optimized 3D models and textures for performance without compromising quality.
– Worked closely with the art team to ensure consistency in style and vision across all visual elements.
– Utilized industry-standard software such as 3ds Max and Maya to produce detailed and realistic graphics.
– Participated in brainstorming sessions to contribute creative ideas and solutions for visual design challenges.

Education history

National Technical University 'Kharkiv Polytechnic Institute' 2003-2010 Bachelors in Management of Organizations
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