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Location

Ukraine

Rate

$15  / per hour

Years of experience

9+

About

I am a 3D artist with extensive experience in the gaming industry, working on a variety of projects that involve modeling, rendering, and creating cinematic elements for games. At Whalo, I contributed to the "Fish of Fortune" game, where I optimized the rendering and lighting, created more than 15 in-game environments, and designed UI elements and Live Ops content. Previously, I worked as a freelance 3D artist and art outsource manager, where I recruited and led teams for art and sound development in projects like "Mancala Quest" and created game props for titles like "Sands of Aura." My role involved managing multiple aspects of production, including normal baking, texturing, and animation. Over the years, I have honed my skills working with companies such as EvoPlay, Playson, and Skywind Group, where I contributed to the development of innovative slot games and table games like Blackjack and Baccarat. I also created cinematic content for games like "Dungeon: Immortal Evil" and "World Farm Adventure," taking charge of tasks like environment design, shading, lighting, and post-production. My educational background in Philology from Borys Grinchenko Kyiv University, with a focus on English and French languages, has also helped me effectively collaborate with international teams throughout my career.

Tech Stack

Unity3D, Design, Designer

Experience

  • Created 3D models, backgrounds, and props for games such as "Fish of Fortune," "Sands of Aura," and various table games like Blackjack, Baccarat, and Roulette.
  • Managed and executed the creation of cinematics for games, including tasks like environment design, shading, lighting, VFX, and post-production.
  • Recruited and supervised teams of 2D artists, animators, and sound designers for game projects like "Mancala Quest."
  • Set up texturing and lighting for multiple game projects, optimizing both for in-game environments and slot games.
  • Worked on optimizing games by improving rendering, lighting settings, and game performance, contributing to projects like "Dungeon: Immortal Evil."
  • Designed and developed UI elements for games, improving the user interface and in-game experience for titles like "Fish of Fortune."
  • Took responsibility for the full 3D development process from concept to final model, including tasks like normal baking, texturing, and animation.

Employment history

3D Artist, Whalo August 2021 - May 2024
  • Set up rendering and lighting settings for game environments.
  • Improved the modeling style for the “Fish of Fortune” project.
  • Modeled and rendered more than 15 lands for the game.
  • Created UI elements and images for Live Ops content.
3D Artist / Art Outsource Manager, Freelance October 2019 - August 2021
  • Recruited and supervised a team of 2D artists, animators, and sound designers for “Mancala Quest.”
  • Managed the development of art and sound assets for the game.
  • Created game props for “Sands of Aura” from concept to final model, including normal baking and texturing.
  • Handled cinematics for “World Farm Adventure,” including environment design, VFX, shading, and post-production.
3D Artist / Technical Artist, EvoPlay April 2017 - October 2019
  • Modeled props and assets for slot and table games like Blackjack and Baccarat.
  • Set up texturing and lighting for various game projects.
  • Created 3D art for innovative slot games showcased at exhibitions.
  • Optimized games and performed cinematics for projects like “Dungeon: Immortal Evil.”
3D Artist (Generalist), Skywind Group December 2016 - March 2017
  • Modeled props and assets for slot games.
  • Set up texturing and lighting for game environments.
  • Created 3D art for various slot game projects.
  • Contributed to the overall visual quality and performance of the games.
3D Artist, Playson August 2013 - August 2016
  • Created 3D art for table games like Blackjack, Baccarat, and Roulette.
  • Modeled and rendered elements and backgrounds for games like “Time Warp Guardian” and “Art of the Heist.”
  • Performed cinematics for various game projects.
  • Contributed to the visual design of games that participated in exhibitions like ICE and Sigma.
3D Artist, Platipus Ltd. April 2012 - March 2013
  • Created 3D art for table games like Blackjack, Baccarat, and Roulette.
  • Modeled and rendered various game elements and backgrounds.
  • Contributed to the visual design and optimization of game projects.
  • Worked on improving the overall art quality for table games.
3D Designer, St. Diamond July 2011 - February 2012
  • Modeled and visualized 3D designs for jewelry.
  • Created detailed 3D assets for various jewelry collections.
  • Collaborated with designers to create photorealistic renderings.
  • Contributed to the overall design process by providing 3D visualization insights.

Education history

Borys Grinchenko Kyiv University 2007 - 2011 Bachelor's degree, Philology English and French languages, foreignliterature

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