Location
SpainRate
Years of experience
12+About
I am a seasoned concept artist, illustrator, and art director based in Basauri, País Vasco, España, fluent in Spanish, English, and Basque. With over a decade of experience in the industry, I have developed strong expertise in character and creature design, as well as environment and world-building. I am currently working as an illustrator and concept artist at LiquidX Studio and Pixelmon, where I create compelling visual narratives and contribute to innovative projects involving decentralized IPs and marketing materials. My responsibilities include crafting polished environments, developing visual storytelling elements, and ensuring high-quality standards across all projects. My extensive experience spans various roles and companies, including working as a tutor at Animum Creativity Advanced School and as a concept artist for Falcon's Creative Group and Scruffy Dog Creative Group. I have also contributed to game development, animation, and film projects, creating dynamic artwork, storyboards, and marketing visuals. With a solid educational background in graphic design and concept art from GADE Business School, Escola JOSO, and Facultad de Bellas Artes UPV/EHU, I am always open to new opportunities and eager to bring creative solutions to diverse projects. Let's discuss how I can contribute to your next project!Tech Stack
Illustrator, Concept Art, DesignExperience
- Consistently crafting strong environment pieces, character concepts, and polished illustrations, ensuring they meet high-quality standards and align with the project's style and direction.
- Developing visual storytelling elements that strengthen the presentation of environmental spaces and assets, including composition, layouts, and world-building.
- Collaborating closely with Art Directors and core production teams, providing creative direction and feedback, and ensuring team productivity and quality through coordinated efforts.
- Creating dynamic artwork, cover art, illustrations, banners, posters, and marketing visual resources to support promotional activities and enhance the project's visual impact.
- Actively participating in innovative projects, such as building decentralized IPs with new tokenomics models, and offering creative solutions to technical and artistic challenges.
- Developing storyboards, photo references, and video references for pre-production, communicating ideas and goals to achieve the desired design outcomes.
- Serving as a tutor for concept art courses, providing guidance and instruction to students, and sharing expertise to help them develop their skills and succeed in the industry.
Employment history
• Consistently create strong environment pieces that demonstrate a solid understanding of the style, direction, and high-quality standards for each project.
• Create environment scenes, strong composition, and layouts.
• Craft incomplete ideas or verbal directions into polished environments.
• Provide visual storytelling that strengthens the presentation of environmental spaces and assets.
• Act as the principal illustrator and visual developer.
• Create cover art, illustrations, banners, posters, and marketing visual resources.
• Develop visual assets for the section Trainers Journey.
• Innovate tokenomics, including fractionalized IP ownership and royalty-sharing models.
• Teach and mentor students in concept art techniques and industry practices.
• Provide feedback and guidance on student projects and assignments.
• Collaborate with other instructors to develop curriculum and teaching materials.
• Conduct workshops and seminars on advanced concept art topics.
• Create character art following the existing art style and within provided estimation.
• Collaborate closely with the Art Directors and core production teams to support character development.
• Coordinate with Art Producer and Project Lead to achieve high-quality results and optimize production pipelines.
• Implement feedback from the Art Lead (internal and external) promptly and fully.
• Develop visual concepts for marketing pieces.
• Ensure work aligns with the creative vision and project specifications.
• Create high-quality artwork to support promotional materials.
• Collaborate with the marketing team to achieve desired visual outcomes.
• Establish and convey the Art Director’s vision through various concept art formats.
• Work closely with the Art Director to understand overall storytelling.
• Produce assets and technical breakdowns in a timely manner.
• Provide creative solutions to technical problems that may arise.
• Develop storyboards for the Joy Eternal animation series.
• Collaborate with the animation team to ensure storyboards meet project requirements.
• Create detailed and visually compelling storyboard sequences.
• Revise storyboards based on feedback from the director and team members.
• Create environment mood paintings, lighting studies, color keys, and color scripts.
• Ensure work meets the specifications outlined by the Art Directors.
• Develop dynamic artwork, concept art, matte paintings, and storyboards.
• Actively participate in and offer creative solutions during the production process.
• Responsible for visual style and concept design.
• Co-direct the concept design team and ensure team productivity.
• Oversee concept look-up, design, and integration of concept art assets.
• Collaborate with other directors to develop and maintain visual style.
• Responsible for visual style and concept design.
• Direct the concept design team and ensure team productivity.
• Oversee concept look-up, design, and integration of concept art assets.
• Work with game producers and other team directors to ensure game quality.
• Develop 2D line art background concept art.
• Ensure backgrounds align with the project’s visual style and direction.
• Create detailed and visually appealing backgrounds for animation.
• Collaborate with the art team to integrate backgrounds into the final product.
• Create cinematic keyframes for a Netflix series.
• Ensure matte paintings align with the project’s visual requirements.
• Collaborate with the production team to achieve desired visual effects.
• Revise matte paintings based on feedback from directors and producers.
• Develop 2D game assets, including environments and characters.
• Oversee the visual style and direction of game projects.
• Create concept art for various game elements.
• Collaborate with the game development team to ensure visual coherence.
• Create concept art for various projects.
• Develop visual assets that align with project requirements.
• Collaborate with the production team to achieve visual goals.
• Provide creative solutions to enhance the visual storytelling.
• Create concept art, storyboards, photo reference, and video reference for the film BEDTIME.
• Provide creative direction and feedback to the team.
• Interact with clients, including Directors and Production Designers, to ensure project goals are met.
• Create environment mood paintings, lighting studies, color keys, and color scripts.
• Color comic illustrations for the Carlota comic project.
• Ensure colors align with the project’s visual style.
• Collaborate with the comic artist to achieve desired color effects.
• Revise color work based on feedback from the project team.
• Create environment mood paintings, lighting studies, color keys, and color scripts.
• Ensure work meets the specifications outlined by the Director/Key Creatives.
• Develop dynamic artwork and concept art.
• Actively participate in the creative process and offer solutions.
• Create concept art and illustration work.
• Develop dynamic artwork that illustrates various stories and scripts.
• Ensure work is done according to specifications.
• Create jaw-dropping illustrations for marketing purposes.
• Create concept art and illustration work.
• Develop dynamic artwork that illustrates various stories and scripts.
• Ensure work is done according to specifications.
• Create jaw-dropping illustrations for marketing purposes.
• Create or provide concept art for various projects.
• Develop dynamic artwork that aligns with project requirements.
• Ensure work meets the specifications outlined by the Director/Key Creatives.
• Create character and environment concepts.
• Create environment designs and illustrations for decorative places and structures.
• Develop visual concepts for aquatic parks, hotels, walls, and patterns.
• Collaborate with clients to achieve desired visual outcomes.
• Revise artwork based on client feedback.
• Develop visual concepts for X-MADRID FEC theming.
• Create dynamic artwork and digital paintings.
• Actively participate in the creative process and offer solutions.
• Contribute to process improvements to increase productivity and visual quality.
• Create concept art, storyboards, photo reference, and video reference for various projects.
• Provide creative direction and feedback to the team.
• Interact with clients, including Directors and Production Designers, to ensure project goals are met.
• Develop character and environment concepts for pre-production.
• Perform clean-up for animation for the GRIS game.
• Create final artwork for animation sequences.
• Collaborate with the animation team to ensure visual consistency.
• Revise artwork based on feedback from the project team.
• Create character concepts for the film Frankostein.
• Develop environment mood paintings, lighting studies, color keys, and color scripts.
• Create concept art and illustration work.
• Develop storyboards for the film.
• Create illustrations for various projects.
• Ensure illustrations align with project requirements.
• Collaborate with clients to achieve desired visual outcomes.
• Revise illustrations based on client feedback.
• Create murals for the Bodegas Campo Viejo project.
• Ensure murals align with the project’s visual style.
• Collaborate with the project team to achieve desired outcomes.
• Revise murals based on feedback from the client.