3D Animator Resume Sample
Location
PolandRate
Years of experience
7+About
I am a skilled 3D animator and cinematic artist with extensive experience in creating realistic human, creature, and environment animations using tools like Unreal Engine, Autodesk Maya, and Motion Builder. My expertise lies in both keyframe animation and motion capture (mocap) editing for video games. I have worked on various projects, including creating gameplay animations and in-game cutscenes for titles like "Giants Uprising" at Varsav Game Studios and "Underground Garage" at BeardedBrothers.games. I am proficient in using Unreal Engine Sequencer to develop engaging cutscenes and have a solid understanding of animation montages. My educational background includes workshops at iAnimate and Tripla Animation Academy, where I honed my skills in game animation. I began my career at Seleven Games, where I contributed to a variety of projects, including participating in game jams and working on the "Mad Bus Driver" project. My passion for animation and problem-solving drives me to continuously improve my craft, bringing life to characters and environments in the gaming industry.Tech Stack
Unreal Engine, Adobe Suite, DesignExperience
- Developing realistic keyframe animations for human and creature movements using Autodesk Maya and Motion Builder.
- Cleaning and refining motion capture (mocap) data to ensure smooth and accurate character animations.
- Creating in-game cutscenes using Unreal Engine's Sequencer, enhancing the storytelling aspect of games.
- Importing and integrating animations into Unreal Engine, ensuring they function correctly within the game environment.
- Developing animation montages in Unreal Engine to sequence character movements and actions seamlessly.
- Working closely with game development teams to create animations that align with the overall game design and narrative.
- Actively participating in game jams and gamedev events, contributing to the rapid development and creative process of game projects.
Employment history
- Creating realistic keyframe animations of human movement.
- Cleaning and refining mocap data of human movement.
- Creating in-game cutscenes using Unreal Engine Sequencer.
- Collaborating with the game development team to ensure animations align with project goals.
- Creating keyframe animations for the main character using Autodesk Maya.
- Working on animations based on motion capture (mocap) data.
- Importing and integrating animations into Unreal Engine.
- Creating animation montages in Unreal Engine for seamless character movement sequences.
- Developing in-game cutscenes using Unreal Engine Sequencer.
- Animating village animals for the game “Everdream Valley.”
- Contributed to the development of the “Mad Bus Driver” project.
- Participated in various Game Jams and gamedev events.
- Collaborated on the creation of game graphics and animations.
- Worked within a small team to meet tight deadlines and deliver creative content.
Education history
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