Location
PolandRate
Years of experience
13+About
I'm an ambitious game programmer who wants to be remembered in the future for deeds done to gaming world. As they say, doing things which make people remember you for a long time makes you immortal. And I want to be immortal.Tech Stack
Game, C#, C++, Flurry, Unity3D, Unreal Engine 4Experience
- Programmed in C++ and created world mechanics for games.
- Developed Android apps.
- Developed additional features for the Cyberpunk 2077: Phantom Liberty expansion.
- Coordinated a team of UI Programmers and developed additional features for GWENT: The Witcher Card Game.
- Prepared and developed multiple handset embedded titles.
Employment history
-Developing additional features for Cyberpunk 2077: Phantom Liberty Expansion
-Developing additional features for Cyberpunk 2077 Phantom Liberty expansion
-Coordinating a team of UI Programmers in GWENT: The Witcher Card Game
-Developing Additional Feature for GWENT: The Witcher Card Game
-Creating additional features and modes for 上海 – Shanghai Puzzle Game
-Prototyping new game functionalities
-Responsible for console ports of company projects (Xbox ONE, PS4)
-Working with Unity as gameplay programmer
-Prototyping in Unreal Engine 4 using blueprints
-Responsible for preparing and developing multiple handset embedded titles from company’s titles.
-Working with 3rd party API (Amazon SDK, Flurry, GameAnalytics, internal company SDK’s)
-Programming in C++ and creating world mechanics in games. Also responsible for Android development of apps.
-Knowledge on C++/Android (Jni native programming).
-Cocos2dx engine knowledge
-Basics on ObjectiveC
-Responsible for preparing and developing multiple handset embedded titles from company’s titles.
-Mainly doing Android titles and J2ME ones, including embed joint projects with few large Carrier operators.
-Testing of multiple company titles as QA Engineer.
-Knowledge of application testing processes and management software.
Education history
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