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Location

Poland

Rate

$40  / per hour

Years of experience

4+

About

As a Senior Unreal Engine Developer, I have extensive experience in C++ and SQL, with a specialization in Unreal Engine 4 and 5. Currently, I am working at Highwire Games, focusing on networking and online engineering for the AAA title "Six Days in Fallujah." My responsibilities include host migration, dedicated servers, infrastructure, and online services. Previously, at The Breach Studios, I developed a dynamic shooter game in Unreal Engine 5, working with Entity Component System architecture and various networking and gameplay tasks. Prior to that, I served as a Senior Network Software Engineer at The Multiplayer Guys, where I worked on multiple AAA titles, profiling servers, and implementing custom networking solutions. My earlier roles include developing scalable multiplayer solutions at realworld one, building cloud-based file storage clients at FileCloud, and working on storage drivers at Intel Corporation. With a strong foundation in software engineering, I hold an engineering degree in Computer Science from Politechnika Gdańska and have a track record of developing complex systems and providing top-notch client support.

Tech Stack

Unreal Engine, .NET, C, C++, Java, JavaScript, Kubernetes

Experience

  • Worked on multiple AAA titles, including "Six Days in Fallujah," involving host migration, dedicated servers, and infrastructure development at Highwire Games.
  • Developed a dynamic shooter game in Unreal Engine 5, working with Entity Component System architecture and various networking/gameplay tasks at The Breach Studios.
  • Implemented custom networking for Unreal Engine 4 based on UDP, including host migration and server profiling at The Multiplayer Guys.
  • Developed a complex, scalable Unreal Engine 4 multiplayer solution based on Azure Cloud, including server and backend development, at realworld one.
  • Developed desktop clients for Windows and OSX for a cloud-based file storage solution, ensuring best client support at FileCloud.
  • Developed Windows drivers for Intel Optane and BIOS drivers (UEFI), including writing technical documentation at Intel Corporation.
  • Built a vehicle traffic research system using QT and OpenCV in C++ to analyze car movement on public roads at Politechnika Gdańska.

Employment history

Senior Networking / Online Engineer, Highwire Games August 2023 - Present
  • Collaborating on the development of “Six Days in Fallujah,” a AAA realistic FPS set in Iraq
  • Implementing and optimizing host migration for seamless multiplayer experiences
  • Managing dedicated servers to ensure robust and reliable online gameplay
  • Designing and maintaining infrastructure for online services
  • Integrating and managing various online services to support game features
Senior Software Engineer - Unreal Engine 5, The Breach Studios June 2022 - August 2023
  • Developing AAA Dynamic Shooter Game in Unreal Engine 5
  • Working with Entity Component System game architecture
  • Handling various networking and gameplay tasks
Senior Network Software Engineer - Unreal Engine 4, The Multiplayer Guys August 2020 - June 2022
  • Working on multiple AAA titles in Unreal Engine 4
  • Profiling servers
  • Building custom networking for Unreal Engine 4 based on UDP
  • Implementing Host Migration
Unreal Engine 4 / Backend Engineer, realworld one April 2018 - July 2020
  • Developing a complex scalable Unreal Engine 4 multiplayer solution based on Azure Cloud
  • Developing server code in C++
  • Developing backend in .NET
  • Developing patching and deployment of the application
  • Developing infrastructure based on Kubernetes Clusters
  • Setting up a Continuous Integration pipeline for the project
  • Writing Unreal Editor plugins
C++ Cloud Software Engineer, FileCloud (CodeLathe Inc) September 2017 - July 2018
  • Developing a Cloud Based file storage solution
  • Developing desktop client for Windows using C++ and NTFS Filesystem API
  • Developing desktop client for OSX using C++, Clang, and EXT FS Filesystem API
  • Working with clients directly to provide the best support experience
C/C++ Software Engineer, Intel Corporation June 2014 - September 2017
  • Working with storage drivers in UEFI/BIOS and Windows
  • Developing Windows driver for Intel Optane using C++ and Windows drivers
  • Developing BIOS drivers using UEFI and C
  • Writing technical documentation
C++/QT Traffic Recognition System Engineer, Politechnika Gdańska October 2016 - August 2017
  • Building a system using QT and OpenCV in C++ for vehicle traffic research project
  • Analyzing car movement on public roads
Java Developer, Nethos Sp. z o.o. June 2013 - November 2013
  • Developing a variety of office applications including time tracking and invoicing tools
  • Designing and developing parts of web applications using Java and Eecho
  • Developing custom components using JavaScript

Education history

Politechnika Gdańska 2012 - 2015 Bachelor's Degree in Computer Science
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