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Location

Paris

Rate

$30  / per hour

Years of experience

3+

About

As a seasoned XR specialist with a strong focus on visionOS and the Apple Vision Pro platform, I bring a blend of technical expertise and strategic insight to the table. My journey in extended reality began with crafting immersive experiences for platforms like Oculus Quest and HoloLens, and has since evolved into a deep specialization in spatial computing. As a visionOS developer, consultant, and speaker, I was among the first French developers to dive into the Vision Pro platform, where I continue to innovate and share knowledge. With a background in technical product management and leadership, I excel in driving product development and ensuring seamless integration of cutting-edge features. My work has consistently been driven by a commitment to quality and user experience, aiming to help businesses leverage the full potential of the Apple ecosystem. I’m passionate about continuous learning and contributing to the growth of the XR community.

Tech Stack

Swift, Figma, Google Analytics, Product Manager, SEO, Sketch, Unity3D, VR/AR

Experience

  • Developed and implemented immersive XR experiences for platforms such as Oculus Quest and HoloLens.
  • Led the technical development of Minsar Studio, focusing on augmented reality features and user-friendly design.
  • Managed product development and feature integration as Technical Product Manager at Opuscope, ensuring innovative solutions.
  • Played a key role in creating the award-winning 'Insurrection 1944,' an immersive XR experience at Realcast.
  • Contributed to the development of a prototype for enhancing remote workplace experiences using the Unity3D engine.
  • Built pioneering virtual reality experiences for real estate projects, using the Oculus Rift DK2 for immersive property tours.

Employment history

visionOS developer, consultant & speaker, Freelance December 2023 - Present

• Developed applications specifically for the Vision Pro platform.
• Provided strategic consulting to companies on navigating the Apple ecosystem and leveraging visionOS.
• Delivered presentations and workshops on visionOS development and best practices.
• Assisted clients in optimizing their existing applications for compatibility with visionOS and Vision Pro.

Technical Product Manager, Opuscope September 2021 - December 2023

• Led the product development process, ensuring the seamless integration of innovative features.
• Collaborated with cross-functional teams to deliver high-quality XR solutions.
• Managed timelines, resources, and stakeholder expectations to meet project goals.
• Conducted market research and user feedback sessions to guide product direction.

Lead Software Engineer, Opuscope February 2020 - September 2021

• Directed the development of augmented reality features for Minsar Studio.
• Ensured the delivery of user-friendly and efficient AR solutions.
• Mentored junior engineers and facilitated collaboration within the development team.
• Oversaw the deployment and maintenance of AR features, ensuring robust performance.

Lead Software Engineer, Realcast January 2018 - February 2020

• Spearheaded the development of location-based XR experiences.
• Improved processes and implemented clean architecture to enhance workflow efficiency.
• Coordinated with creative teams to deliver immersive and interactive experiences.
• Tested and iterated on prototypes to refine user interaction.

Software Engineer, Astrakhan March 2017 - November 2017

• Developed a prototype for enhancing remote workplace experiences using XR technology.
• Utilized the Unity3D engine to create an extended reality solution for HoloLens 1.
• Collaborated with designers and developers to refine the prototype’s functionality.
• Presented the prototype to stakeholders, gathering feedback for future iterations and improvements.

Software Engineer, EDF April 2016 - September 2016

• Developed a touchscreen interface prototype for navigating and planning operations within nuclear plants.
• Designed an intuitive tool for visualizing complex facility layouts and workflows.
• Worked closely with engineers to optimize the solution for operational efficiency.
• Assisted in testing the prototype in a simulated environment to ensure reliability under operational conditions.

Software Engineer, ARFORIA October 2014 - January 2015

• Built virtual reality experiences for real estate projects using Oculus Rift DK2.
• Developed innovative solutions for virtual property tours.
• Collaborated with architects and designers to accurately represent real estate developments in VR.
• Optimized VR applications for performance, ensuring smooth user experiences across different hardware setups.

Search Engine Optimization Analyst, Nexity January 2013 - February 2013

• Conducted keyword research to identify high-impact search terms for optimizing web content.
• Analyzed website traffic data using SEO tools to assess the effectiveness of optimization strategies.
• Implemented on-page SEO techniques, including meta tags, headers, and internal linking.
• Monitored and reported on the performance of SEO initiatives, providing insights and recommendations for further improvements.
• Collaborated with the content team to ensure alignment between SEO strategies and overall content goals.

Education history

EFREI - French School of Electronics and Computer Science 2011 - 2017
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