Location
PolandRate
Years of experience
13+About
I am an ambitious game programmer with over 15 years of experience in the gaming industry. Currently, I work as a Senior Generalist Programmer at CD PROJEKT RED, where I develop additional features for Cyberpunk 2077: Phantom Liberty Expansion. My journey in game development has seen me contributing to major projects like GWENT: The Witcher Card Game, where I coordinated a team of UI Programmers and developed key features. I have a strong background in gameplay programming, scripting, and using tools like Unity3D. My expertise also extends to Android development and porting games to various platforms, including Xbox ONE and PS4. My career has included roles at iFun4all, Connect 2 Media, ONE MORE LEVEL S.A., and SUNSOFT, where I honed my skills in C++, Unreal Engine, and J2ME. With a passion for creating memorable gaming experiences, I strive to make a lasting impact in the industry. I am fluent in Polish and English, with limited working proficiency in Japanese.Tech Stack
Game, C#, C++, Flurry, Unity3D, Unreal EngineExperience
- Programmed in C++ and created world mechanics for games.
- Developed Android apps.
- Developed additional features for the Cyberpunk 2077: Phantom Liberty expansion.
- Coordinated a team of UI Programmers and developed additional features for GWENT: The Witcher Card Game.
- Prepared and developed multiple handset embedded titles.
Employment history
-Developing additional features for Cyberpunk 2077: Phantom Liberty Expansion
– Collaborating with cross-functional teams to design and implement new gameplay mechanics.
– Optimizing code and performance to ensure smooth gameplay experiences.
– Conducting code reviews and providing mentorship to junior programmers.
-Developing additional features for Cyberpunk 2077 Phantom Liberty expansion
– Implementing new game functionalities and systems based on project requirements.
– Debugging and fixing issues to improve game stability and performance.
– Working closely with designers to translate creative visions into functional gameplay elements.
-Coordinating a team of UI Programmers in GWENT: The Witcher Card Game
-Developing Additional Feature for GWENT: The Witcher Card Game
– Creating and maintaining user interface elements using modern UI frameworks.
– Ensuring seamless integration of UI components with game logic.
– Conducting usability testing and implementing feedback to enhance user experience.
-Creating additional features and modes for 上海 – Shanghai Puzzle Game
-Prototyping new game functionalities
– Developing and maintaining game features and mechanics.
– Writing and optimizing code for various platforms.
– Collaborating with team members to ensure project goals are met.
– Conducting code reviews and providing feedback to improve code quality.
-Responsible for console ports of company projects (Xbox ONE, PS4)
-Working with Unity as gameplay programmer
-Prototyping in Unreal Engine 4 using blueprints
– Collaborating with artists and designers to ensure cohesive game development.
– Responsible for preparing and developing multiple handset embedded titles from company’s titles.
– Developing and porting J2ME and Android games.
– Working with 3rd party API (Amazon SDK, Flurry, GameAnalytics, internal company SDK’s)
– Ensuring compatibility and performance across various Android devices.
– Collaborating with QA teams to identify and fix bugs.
– Programming in C++ and creating world mechanics in games. Also responsible for Android development of apps.
– Knowledge on C++/Android (Jni native programming).
– Cocos2dx engine knowledge
– Basics on ObjectiveC
– Responsible for preparing and developing multiple handset embedded titles from company’s titles.
– Mainly doing Android titles and J2ME ones, including embed joint projects with few large Carrier operators.
– Implementing gameplay features and optimizing performance.
– Assisting in the testing and debugging of games.
-Testing of multiple company titles as QA Engineer.
-Knowledge of application testing processes and management software.